![]() ![]() Most notably is the change of SCP objects and other personnel to monsters as stated above, each SCP/personnel has a unique model used that is entirely different than the core game. Also, most of the original voice actors have been replaced with new ones, two examples being D-9341's voice changing to a young Class-D child, and the security guards in the intro, amongst others. The mod features new textures and models for guard personnel, SCP's, items, room details. ![]() The goals are still the same as well escape the facility alive. ![]() Generally, the gameplay is the same in the mod as it is in the core game itself. In their efforts to survive the outbreak, D-9341 will encounter many SCPs, ones that can either help, hinder, or impede their progress altogether. SCP-173 will then proceed to kill the other two Class D personnel, and the scientist will announce a facility-wide lockdown. A voice over the intercom commands them to step closer towards SCP-173, only to be cut off. Upon entry to SCP-173's chamber, D-9341 spots two other Class D personnel. Within a few moments, guards open the door and request D-9341 to step out of their cell and perform a test with SCP-173. The game starts with D-9341 waking up from their sleep and reading a document left for them on a table. ![]()
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